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Final Swarm Wave Survival DPS and Build Optimizer
Diagnose the build bottleneck that ends each Final Swarm run with the Holy Trinity DPS math, Wave 8 boss inflection, Purple and Red ghost-phase multipliers, and a phase-aware recommended next three in-run picks.
Final Swarm Wave Survival DPS and Build Optimizer
Enter your Skill Tree ranks, weapon, and in-run card picks to surface DPS, durability, the diagnosis that ends your run, and the phase-aware next three picks for the current wave.
DPS (AoE / Holy Trinity)
16.8 dmg/s
Single-target: 16.8 dmg/s
Max HP
100 HP
DR: 0.0%
Boss burst
35.0 dmg/hit
Hits to death: 2.86
Ghost phase
normal (1.0×)
Wave ceiling: 1
Build diagnosis
Diagnosis: low_dps | Archetype: early_camp
Mobs at wave 1: 40 mobs, 25 HP each, 8 dmg/hit
Recommended next three picks
- Multi-Shot
- Attack Speed
- Projectile Count
Warnings
- Per-weapon base damage and per-node multipliers are guidance-grade; rerun once Evolution Studio Games publishes official stats.
Source: final-swarm_data-collection.md, final-swarm_tools-design.md. Per-weapon base damage and per-node multipliers are guidance-grade player-entered scenarios; rerun once Evolution Studio Games publishes official stats.
Replace this scaffold with verified instructions, examples, formula details, and limitations before publishing.